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Dynamite is a consumable item used to destroy fractured walls. The character’s effective darkness resistance is reduced by the character’s current depth in the mine. The game will warn the player if a character’s effective damage resistance is particularly low due to depth. Each node has 1 to 4 paths connected to it, leading to nearby nodes. Each node has a checkpoint, a circle marked on the ground in a chamber at the center of the node. A delve is the exploration of the nearly-infinite Azurite Mine dungeon.

Map Choice

In maps, effective area level is used instead of base area level. On the other hand, player Quantity does NOT scale your Sulphite. You get a Sulphite bonus from Party Quantity as well, but Sulphite is split between all party members in the instance. Some nodes are located behind Fractured Walls as demonstrated in the image to the right.

  • Dynamite is a consumable item used to destroy fractured walls.
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  • When a new mineshaft node is created, it destroys any previously-existing node in the same spot.
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  • The difficulty and rewards of delves increase based on depth in the mine.
  • On the other hand, player Quantity does NOT scale your Sulphite.
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  • Note that the costs of some upgrades can become discounted if a player goes unusually long without buying them.
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  • The chance to generate each biome is dependent on the weight of all biomes at each depth.
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Dynamite

  • When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single mineshaft entrance node is created.
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  • But nodes which contain Fire, Cold, Lightning, Physical, and Mana or Curse items can also be worth chasing to get items with Fractured drop only modifiers.
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  • As you delve deeper into the mine these nodes appear more frequently.
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  • A map instance’s Sulphite total is increased by the map’s item quantity bonus as well as by the map’s level.
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  • The character’s effective darkness resistance is reduced by the character’s current depth in the mine.
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  • This means that failed delves will often not cost the full original amount.
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These are of particular note early in a league due to offering items with drop only affixes including “Subterranean” Prefixes, and “Of the Underground” Suffixes. But nodes which contain Fire, Cold, Lightning, Physical, and Mana or Curse items can also be worth chasing to get items with Fractured drop only modifiers. The deeper you go into the mine, the greater the rewards, and the more dangerous enemies become. During delves, light is normally only present in a circular area around the Crawler. The deeper a delve goes into the mine, the more the Crawler’s light radius is reduced. Starting with The Mines in Act 4, any zone instance can randomly contain Niko, Master of the Depths.
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  • A delve is the exploration of the nearly-infinite Azurite Mine dungeon.
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  • Flares are consumable items that can be used to create a temporary lit area.
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  • If the instance is for a delve, it will always contain the full path that the delve will follow.
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  • The deeper you go into the mine, the greater the rewards, and the more dangerous enemies become.
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  • You get a Sulphite bonus from Party Quantity as well, but Sulphite is split between all party members in the instance.
  • If you want to focus exclusively on Delving you should ignore regular monsters in the map, click the 3 Voltaxic Sulphite piles then leave and start a new one.

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Delve Farming Guide

When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single Luckzie mineshaft entrance node is created. Fractured walls and the areas behind them will not normally appear on the minimap. A dynamite charge will destroy any fractured wall within its blast radius. As you delve deeper into the mine these nodes appear more frequently. Once you’re comfortable with the level of rewards from your Depth, you Delve sideways grabbing valuable nodes along the way.

Isolated Nodes with no Paths AKA Dead Wall

The character follows a Crawler (mine cart) powered by Voltaxic Sulphite through the mine to a checkpoint. If you want to focus exclusively on Delving you should ignore regular monsters in the map, click the 3 Voltaxic Sulphite piles then leave and start a new one. But it’s more profitable to farm Delve along side other league mechanics as part of your mapping strategy. If the party leader’s character dies inside the instance, the portal’s destination will move to the point where the character died.

General Drops

In order to start a delve, the player must have enough Sulphite to pay the full cost. This means that failed delves will often not cost the full original amount. The difficulty and rewards of delves increase based on depth in the mine. Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well. If the instance is for a delve, it will always contain the full path that the delve will follow.
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Hidden Loot

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Flare uses cannot be targeted; when used, the flare drops at the character’s feet. Note that the costs of some upgrades can become discounted if a player goes unusually long without buying them.